Welcome to Plaid Hatter Games. Developing text adventures based on expert systems modeling.

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Games Under Development
Epic of GilgameshUnder Development - On Hold
The IliadUnder Development

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Plaid Hatter Games
Tue, January 14, 2020 Color and Emotion
Mon, January 13, 2020 Implementing Expert Systems in Clay
Mon, January 13, 2020 Simulating Human Interactions
Fri, January 10, 2020 Graph Theory of Social Networks
Wed, January 08, 2020 Back to Square one with Clay-stage
Mon, January 06, 2020 Encyclopedia as a Storyteller
Sun, December 29, 2019 Timeline of Iliad 07
Mon, December 23, 2019 Pencils down, Technology Freeze
Sat, December 21, 2019 Generating Light Efficiently
Fri, December 20, 2019 Implementing the Classics: Colossal Cave Adventure
Mon, December 16, 2019 Information Classification
Sat, December 14, 2019 Character: Psyche and Pedia
Sean Woods
Mon, December 09, 2019 Supercomputing Job Dispatch in Pidgin
Plaid Hatter Games
Sun, December 01, 2019 Sizing Infrastructure
Sean Woods
Sun, November 24, 2019 Clay Pidgin: Why use an API instead of a raw SQL(ite) connection?
Sun, November 24, 2019 Clay Pidgin: Why not use Rabbit MQ Instead?
Sun, November 24, 2019 Database Recoverability: Single server Vs. Replication
Plaid Hatter Games
Sat, November 23, 2019 The Soothsayer's Apprentice
Sean Woods
Sat, November 23, 2019 The Concept of Provenance
Sat, November 23, 2019 Clay-Pidgin: A TCP based message queuing for Tcl/Tk
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